Adam
and Adora should maneuver smoothly into their odd change
sequence poses.
Continuity
was never one of Filmation's strong points. Characters would
raise an arm in one shot, and the immediate following shot
would usually see their hand by their side. Some directors,
storyboard artists and animators took special care, and
made sure that one shot followed the next without any problems.
One
sequence that usually caused continuity problems was when
Prince Adam changed into He-Man. The first shot of this
sequence would usually have Adam posed with his arms slightly
raised. Preceding scenes would very rarely match this and
the two shots wouldn't flow.
However,
there were three He-Man episodes where the director
placed a scene in front of Adam's strange pose. These scenes
established a believable continuity between shots.
MU46
- "Eternal Darkness"
In "Eternal Darkness" Darkdream accidentally brings
Eternia's moon on a collision course with Eternia. Subsequently
most of Act Two is dark, and this gives Adam and Cringer
a chance to escape and transform into their other selves.
After Man-At-Arms destroys the Wind Raider that Darkdream
is about the escape in, we unexpectedly cut to a shot of
Adam and Cringer about to change. This shot isn't needed,
but it does make for a good bit of continuity as well as
being a great establishing shot. We can see that Adam is
already in the pose.
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MU72
- The Great Books Mystery
In "The Great Books Mystery" Cringer once again
pleads with Adam not to transform him into Battle Cat. Adam
does not answer back and merely looks in the usual direction.
This is a strange example of continuity, because the two
shots are almost similar in size.
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MU77
- Trouble in Trolla
In "Trouble in Trolla" Cringer is complaining
about Orko's homeworld of Trolla. He has good reason to
be annoyed, because in "Dawn of Dragoon" they
faced all sorts of trouble. Adam tries to convince his friend
that they have to help Orko, but Cringer's not having any
of it, so Adam resorts to the only tactic he knows; the
transformation! The director chooses to have Adam standing
normally as he tries to reason with Cringer, and brilliantly
animates a sequence which shows Adam maneuver himself into
the change pose.
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The
She-Ra series also used continuity to link the
transformation to the previous shot. Adora, like her brother
Adam, had a tendency to position herself oddly before unsheathing
her sword.
PP7
- The Sea Hawk
The Sea Hawk throws Adora to safety as Catra confronts them
both. Away from prying eyes Adora begins the change into
She-Ra. Instead of having two shots that don't merge the
director chooses to have Adora reach for her sword in the
distanced shot, and resume the stock animation as she unsheathes
the sword. This is a fine example of animation continuity,
and was later used in "The Mines of Mondor."
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PP17
- A Loss for Words
More in keeping with the change sequence continuity in the
He-Man series, Adora leaps into shot, and maneuver
herself into the change pose. Sadly, on this occasion the
following shot has a gaping error; it has now turned from
daytime to nighttime!
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PP24
- The Mines of Mondor
As Adora makes her way through castle Bright Moon, she looks
around and decides to change into She-Ra. Exactly the same
as the continuity used in "The Sea Hawk," Adora
reaches for her sword in the distanced shot, and unsheathes
the sword in the regular shot and animation sequence.
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PP63
- Flowers for Hordak
As the Horde attack with the intent of capturing Perfuma,
Adora dashes off to make her transformation into She-Ra.
Adora nearly assumes the position in the distanced shot,
but her arms are slightly lower than usual, and she appears
to be looking directly at the audience. When the animation
links up with the closer shot, Adora is still in this pose,
but then raises her arms to pose in the usual way. This
shot was located by Alex Hawkey.
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PP76
- Brigis
Only one scene prior in this episode, She-Ra was dueling
with the Horde. But to our surprise she is suddenly Adora
again, knowing that she still has to save Jarin. She whips
out the Sword of Protection and goes straight into transformation.
Why would we need to see a five second shot of Adora stating
the obvious and transforming into She-Ra? Fortunately the
director makes the scene interesting, and shortens the transformation
as he did with the last one. Adora's maneuver into the pose
is animated quite nicely, with Spirit at her side. This
shot was located by Alex Hawkey.
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PP89
- Hordak's Power Play
Before introducing herself to Larg, Adora decides that it
would be best to face the eight-foot tall alien in her She-Ra
form. Adora leaves Bow and walks behind some building structures.
The odd thing about Adora's pose in this shot is that her
arms look very long and bendy, when compared to the closer
shot. Also her legs are just straight up and down instead
of being slightly parted as seen in other shots. This shot
was located by Alex Hawkey.
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