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Interview by James Eatock - February 1998

Can you first tell me a bit about your work at Filmation?

A bit of background -- I worked regularly (freelance) at Filmation for Arthur Nadel on She-Ra, right from the start of the series -- He-Man production was winding down at the time I came in -- I have my scripts and all the model sheets from the series. I think I still have several storyboards for my episodes -- e.g. the script translated into the sketch framework of scenes that guide the animators in assembling the show. I haven't scanned them electronically but I kept all that stuff from that time. In addition I did four Ghostbusters and four BraveStarr episodes. Today I am doing interactive media productions -- have worked at Paramount and talking to Disney, as well as corporate/information productions for the web/CD-ROM and hybrids. I also teach the certificate course in Interactive Media Writing at American Film Institute (AFI) in Hollywood and two 10-week courses on interactive media at UCLA Extension.

So you have kept items from your days of Filmation?

I'll have to check my storage box to get all the production titles for my episodes, but yes I think I still have the model sheets for Sorrowful and most of the other characters. My favorites are the storyboards, because they show the script fleshed out and often they illustrate the initial production approach that would later be either consolidated.

Did you have any input in the He-Man show, or was She-Ra your first Filmation job?

I had been a story editor (staff) at Filmation in 1980, charged with writing national network proposals for a variety of Filmation product -- primarily the Archies and what was then a new character called Sabrina in that set. I left after my tour of duty was over (very cyclical business -- network proposal season was then centered on March, so once proposals were written, it was goodbye time) I came back in 84 just as He-Man was winding down. Arthur wanted new people who didn't have He-Man "baggage" as well as staffers for the new She-Ra show.

What can you tell me about your character Sorrowful?

In the case of Sorrowful, the lead animator was a man (not sure of the name) recently recruited from Disney who had worked on Pete's Dragon -- the Disney feature, he took the character into antic shtick that was not totally intended. Sorrowful was written to be a comic foil to the Bow character (She-Ra being the linking force getting them to work together). As a comic figure, Sorrowful was the gentle dragon shtick, terrified of the Horde types, and ticklish. So when I (and the others) who wrote him, the setup was always to get him scared by something, set up a ricochet action in which he got tickled and then as he laughed hysterically, his tail and size would cause all sorts of havoc.

Do you happen to know who voiced Sorrowful?

To be honest, I'm not sure. I know that Lou popped in now and then as a voice actor and that sometimes there were "cameos" of famous actors Lou knew that showed up now and then but this stuff was very hush hush in the production phase.

Can you tell me some of the restrictions you faced writing She-Ra scripts?

Working at Filmation at that time (DIC was coming up strong) and for Arthur Nadel, the script supervisor, producer and everything else for the shows there where some prime directives that explain a lot: A: No violation of Nature --- e.g. I had a scene in my first script "The Laughing Dragon," where the villains pulled up trees and rolled them down the hill. Not permitted -- the translation, as I remember was that there was a setup shot of fallen trees and logs which could then be thrown down upon She-Ra and company. B: No hitting --- no character could hit another. C: Evil Ricochet --- e.g. the villains always got theirs as a "hoist on petard" ricochet effect -- they did something that spun back on them. In this environment, creating jeopardy was difficult if not impossible from a script standpoint. Very hard to get things going, hence the antic character of many of the episodes. Bravestarr got somewhat beyond that, but not much. Even in my most violent episode, most of the jeopardy came out of the dialog/threats rather than actions.

I noticed a lot of scripts had She-Ra mention that the Horde Troopers were "robots," this was usually before or after she had thrown them into a wall. Was this part of the prime directives?

Your comment about the "robot tag line" in battle scenes is right on -- Nadel insisted on reminding the audience that any violence involving the Horde figures was just "machines" and he ALWAYS edited that line in, regardless. The usual deal with the heroes was either an explosion nearby that sent them scattering and/or falling into a handy pile of hay or nearby pool (believable ways of eliminating the possibility of injury). Usually an off screen sound effect drew characters to look up and off camera and then scramble. Arthur Nadel was the guiding hand behind all the shows -- Lou never worked with the writers, he worked with the storyboard artists, and Arthur was very very aware of the parent groups and their influence over violence and the toy evolution also took a line from the parent groups.

Did you ever meet any of the voice actors?

I met a few of the voice actors (minor roles) but not the major ones. That was a very different track of production. I have written over sixty original radio dramas for Sears/CBS radio theater, Heartbeat, special productions -- and always was involved right beside the director with the voice actors in those productions. Animation is very similar (as a writing task) to radio in that there are no "physical production" issues --- and elaborate effects can be drawn or pieced together without building sets etc. But usually, the voice tracks on the shows were not the province of the writers. Dialog elements were frequently changed in production. The real thing writers were hired to do was create the "convergence" of action and create a viable sense of story and character jeopardy.

Did you have trouble writing for the She-Ra characters?

She-Ra was a tricky show to write in that it represented a complete role reversal of He-Man. She-Ra was every bit the power figure He-Man was, and this generated a couple of delicate areas --- how to keep her feminine enough for girls to relate to, while keeping her a power figure that was credible, the second was her sidekick Bow -- a hunk hero type, who also had to be credible, but was often played for comic effect. Writing Bow was a very up and down proposition -- he energized the battle scenes and often "set up" the big She-Ra stunt, but he could never really have the same kind of hero power she did. The other constraint (and this was in the series bible, which I have, along with the model sheets) was using the "hot movements" footage. Arthur would note that a particular episode would generate a particular and elaborate She-Ra "throw" sequence. They would usually build very articulated major character action sequences in the first twenty or so episodes and then use them over and over again in the last 45 of the 65 production run. So when scripts were edited, significant story changes could happen in creating scenes that would take advantage of these "hot clips" of She-Ra or He-Man. These heavily animated segments tended to help the audience forget the more "limited" animation of the sub. characters.

She-Ra's ally characters were nowhere near as popular as He-Man's.

The She-Ra sub characters were not, to put it politely, as interesting.

About the non-violence of the shows, a few scenes would show She-Ra hit a Horde Trooper, though usually off camera.

This stunt was repeated many times -- the hero throws something off camera and it lands on the villains etc. I had one episode with She-Ra taking the onion dome off a building and tossing it like a huge spinning top to land on the Horde types. Arthur insisted that the building must be drawn to look like a ruin so She-Ra didn't seem engaged in an act of wanton destruction. In the above mentioned onion dome sequence, I wrote that particular stunt to use her (then recently) developed "throw sequence". Again, remember this is what my editors were really doing in the first draft look at the script -- matching up the stock animation available in the major action scenes and also shaping up the character balance.

Can you tell me about the She-Ra series bible?

Filmation bibles were pretty well done, actually --- they give the show setup and the activating stunts that make the characters work. The She-Ra show was heavily dictated by the toy considerations. My understanding (don't quote me on this) is that the Horde pre-existed the She-Ra character and that it was intended originally to provide a new adversary for He-Man and friends. I never thought the Horde made a good foil for She-Ra -- something a little cattier and more feline would have been more fun to write. I admit to writing in a variety of scenes with the flunky types doing their "Yes, Mighty Hordak" shtick as a setup to what were essentially comic interludes (e.g. every time the flack brings bad news, he gets dropped through the floor or disposed of in more interesting ways, mostly off screen sound effects.) Interestingly enough, I was discouraged from using the Horde every time -- I tended to be called in by Arthur at the very outset of a 65 show production run for new ideas for stories and at the end when they were looking even more for new ideas. I don't think that Arthur cared much for the Horde -- they were pretty pedestrian as villains go -- and wanted different menaces to show up frequently.

Speaking of villains, what did you think of Skeletor?

I never thought Filmation came up with great villains. The tendency to be very scrupulous about violence is part of the reason why. Skeletor was about as interesting as an insurance agent, frankly. His dialog was all over the top shtick that had been worn out years before. Skeletor got to the point where he was pure camp --- the whole takeover thing really limits a character. It is this aspect of animation/action that is parodied so cleverly in "Pinky and the Brain" in Animaniacs. "What are we doing tonight, Brain?" asks Pinky. "The same thing we do every night, Pinky" growls Brain. "Take over the world." In BraveStarr, the villains (particularly Stampede) were much more creative and different at least. The Horde was so much on the edge of comic shtick half the time that it was hard to crank them as a menace -- we were encouraged to play all the Horde except Hordak as bumblers that you never really had a sense they represented anything. The other thing is that when a character is committed to the kind of 'over the top' dialog that Skeletor was -- the predictable, grimacing villain patois there is literally nowhere to go with him. My personal preference would be to make him more of a scheming, witty, and even funny "spirit twin" to He-Man, rather than this screaming caricature. I have always liked the dialog setups between Bond and the Bond villains -- Mutual respect, wariness and clever repartee in most cases. But maybe that's too much for cartoons? It would have been better if he had a build to the blow though. It's funniest when a character has the violence kept latent as long as possible and then explodes into out-of-control -- that is a very easy shtick to play out --- Skeletor zoned to apocalyptic at the drop of a hat and after a while it all became a lot of "so what?"

You used Rattlor didn't you? He was unheard of until you gave him some air time.

Again, I was a "veteran" and Arthur would let me get away with more than some writers; also, at the end of the 65 episode cycle is when some of the lesser used characters were picked up. Rattlor was in the bible but few had used him so I deliberately chose him as a point of variance. The problem here was that the more frequently used villains had more "action sequences" already animated and it was not uncommon to have "character switch" happen in storyboard -- The artists would decide they wanted to use another of the (essentially interchangeable) supporting villains than the one I specified. I was one of "Arthur's boys" -- E.G. People who had worked for him on other shows...I knew a few of the other dudes who wrote for the thing.

Do you plan on writing for Saturday Morning Cartoons again?

I haven't put a lot of energy in that direction recently, but may check out the market again -- There are some more production opportunities.

What about Warner Brothers?

Would love to do Animaniacs. I think Warners/Spielberg are brilliant and the shows are a hoot to watch.

Many of the Horde villains were not all that interesting, did you find this too?

This is in large part because Filmation was really a comic house -- More was invested in the heroes than the villains in terms of action sequences and toy identity --- This is somewhat different than Marvel whose heroes were essentially an excuse for families of exotic villains.

So, all scripts were edited at a later stage?

It's part of the animation game. The writer's role is to create stunts, jeopardy, and action -- not character development. Note that another production consideration was wardrobe -- they would usually have She-Ra available in several outfits already animated, but supporting characters generally had to stay in the same wardrobe, even if it didn't really match the story context.

What was your most edited script?

"The Locket" started out as a He-Man/She-Ra team episode and was the most heavily retro edited of my shows because of an editorial shift from Lou on the direction of the final episodes.

That's a big editing change, considering the final version of "The Locket" has no He-Man to be seen.

I confess -- it was again a toy issue. A new He-Man rocket ship toy had been debuted and they wanted to give it a play and so they asked initially for He-Man to show up in that episode. Eventually they pulled back.

What did the plot involve?

The toy was the Laser Bolt, and the idea was to have She-Ra caught up in the Horde dungeon and have He-Man stop by in the Laser Bolt to attempt a rescue, but then get caught up in stuff and have her rescue him. I never did see the final on that one, but I'm sure they wrote most of the He-Man stuff out if not all of it.

You mention an editorial shift on the final episodes, what happened?

Not sure, but my bet is they got tight on budget. The typical tight budget issue was always to tighten purse strings and it may have been the result of fewer clearances on the initial independent syndication run that prompted the cutbacks. Remember always, limited animation is largely an "assembly" process after the initial 20 episodes. Keep in mind that limited animation, done to budget, in mass orders (65 episodes produced in four to five months) does create the need for economies and other issues. The script editing was an issue, but we all understood it was necessary -- Arthur didn't want "preachy" theme shows, he wanted the characters value to stand out and so I can say I never felt that the editing (mostly done for cost or larger series issues -- E.G. this character is featured over that one -- were that problematical.

Didn't all this hold back the show?

Not really. The writers were there to generate ideas and action sequences for the real artists who made the show. I understood my role to be as such and had no problem with it. I always included memoranda suggesting action sequences in my scripts and many times I was listened to --- particularly in Bravestarr.

Do you feel that Arthur had no choice but to make these changes?

The shows were expressions of Arthur as he was, more than Lou. Had Lou been editing them they might have had more punch, but Lou's values were very media sensitive -- particularly re: kids and violence. Remember also that Filmation was always a "happy show" house with heritage in things like the Archies, so the dark themes in the He-Man series were very much a departure. Not even their network Flash Gordon had as much real evil in it. The trick to writing She-Ra I discovered was the "healing hands" approach in which she counseled some character in need of advice or support at the end of the show -- the action stuff was there to keep the show moving.

Did you ever get to work with the directors?

I had zero involvement with the directors. Met none of them. Arthur didn't encourage that --- he was very much the control freak -- he was the one who negotiated changes in the finished scripts with the directors/storyboard artists. The writers were "bulk craftspeople" who cranked out the raw material. I accepted animation for what it was -- there were some writers who got much more nuclear about being edited than I did, but I felt that the real mark success for me as a writer was not the ultimate audience but to inspire the animators to do their best work. My favorite episode -- was a Bravestarr involving Stampede and giant Shaman. The story really worked for everybody and all the animators got into it big time. I was there when they screened the climactic scenes for Lou and everybody gave everybody else a round of applause!

How many complaints did She-Ra receive from watchdog groups?

That was a particular time when TV as a whole was under fire. The real basis of the complaint was not the shows but the violence implicit in the toy line (He-Man). The whole "I Have The Power" sequence at the heart of each of the episodes was re-enacted by many as a child against their parents -- the perfect child rebellion against the father figure. I think Filmation did it as well as it could have been done, but a lot of parents were upset at the idea of the "30 minute" commercial the shows were supposed to be for the toys.

Did you enjoy working on She-Ra?

Yes, She-Ra was a lot of fun, but not because of the main character. The hardest thing was coming up with her lines and situations and making them believable. To keep her strong and feminine was a constant headache and most of the editing sessions ran to the issue of what "She-Ra should say here"...The other characters could be played for valor, comic effect, or stunts, but She-Ra was the "the franchise." The problem really came down to the toys --- the She-Ra action figures were presented as Barbie dolls with Bow as a spandex clad ken-boy. The marketing dynamics got snuffed big time -- the only real way to resolve the issue would be to make She-Ra some kind of butch bull-dyke or something. Either that or match her up with a female villain (something that should have been done) the toy commitment to the Horde critters made them necessary; yet they screwed up the dynamics of the show big time. The Horde was really not a useful villain for the show -- the toys were much more violent in concept than the show ever played out. We just treated them as a keystone cops (lots of "you idiot!) lines. The She-Ra retinue was closer in concept to the Wizard of Oz than I was ever comfortable with -- there was a ragtag quality to it all that had to operate on comic dynamics and internal rivalries. Actually it was much trickier to write She-Ra than most action shows --- programs like Transformers and Gobots were so proforma (E.G. "Screw you, Optimus Prime" "Same to you Slimeball") Etc. That they were almost monosyllabic. The only art there was naming the new milk wagon-to-dragon robot shtick. But She-Ra required some level of writing and character work.

Thanks for your time!