Welcome to the thread. I hope you continue to enjoy NA. You may find this Masterscast interview -- in which I answered a lot of behind-the-scenes questions about NA -- to be interesting. http://masterscast.com/?p=46
Now to your questions and observations:
5. You're correct about Master Sebrian speaking in a Biblical manner. If you'll read my "Primus' identity to be revealed" thread -- and it's kind of fun to read the posts beginning-to-end in order -- you'll have an understanding of why he does so. http://www.he-man.org/forums/boards/...rimus+Revealed For a long time orgers had been speculating as to what Primus really was -- Earth at another time, Eternia at another time, etc. So I think we had a lot of fun with this thread that finally revealed Primus' true identity.
As for Sebrian, it's true I occasionally inject theological matters in a subtle way in my work and he was a vehicle for this. It's never my intention to foist my views upon others, and I always want to be respectful of other's belief or non-belief. So that's why I try to be subtle rather than heavy-handed. I also feel the Bible offers great stories and that they can work in other areas of entertainment as well, proven aptly by the Star Wars franchise. I get that you find Sebrian's manner of speaking it "unappealing", but bear in mind that that's your subjective opinion, which you are certainly entitled to and which I respect. But I've had many other fans that found it appealing.
6. Could you please clarify this question?
8. NA's character development, as you'll see when you watch the rest of the series, goes extremely deep. I've always felt that the best entertainment is character-driven -- i.e., what do characters think, what compells them to act as they do, how do they feel about each other? To me this makes them more relatable and makes viewers care more about them when they are in jeopardy than they would if the characters were simple one-dimensional creatures going at it in battle with each other. To put it another way, we may not be able to recall scene-by-scene what happens in each Star Wars fim, each Rocky film or each Spider-man film, but we that like those films can sit down and write chapter and verse on Han Solo's personality, Darth Vader's, Rocky Balboa's, Apollo Creed's, Spidey's. This is because of the depth of their characters created by the writers. It's characters, imo, that drive the dramatic thrust of a series, so my work is always character-driven.
10. Great question. The two waves of main characters -- e.g., He-man, Skelly, Slushhead, Flogg, Hydron, Flipshot, Sagitaur -- were designed by Mattel. Mattel, however, gave me the latitutde to develop some of my character, which I did with Sebrian, Grot, Drissi, Caz, the scientists (regrettably) and my personal favorite, Crita. In those cases I created and described the characters, just as I did with many of the characters that appeared in only one episode. In those cases the artists at KKC&D took my descriptions and did renderings of the characters.
11. The Mark Taylor you refer to is not the artist. Mark, now retired, was a television executive who began his career at DIC Entertainment and then moved to Jetlag and Columbia/Sony before becoming VP and General Manager of Nickelodeon for a long, long run. He's one of my oldest friends in the industry, a true gentleman and an inspirational producer. http://www.awn.com/news/people/mark-...imation-studio
12. I love the MOTUC NA characters. The Four Horsemen are geniuses, and I rarely use that term. I would be thrilled to see Crita become the next NA MOTUC character.