I'm a little confused with Buzz-Off being King of the Andrenids.
1. Does this mean he's married to Queen Andreeno or does she even exist in this continuity?
2. In the MYP cartoon Carnivus was called King instead of Chief. At first I asumed the change was to avoid confusion as to rank with Randor but Buzz Off was called Lord not King...
"How I loathe heroes! Always getting in the way and acting so... so... heroic!"
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Buzz-Off has been added to the Bio-Narrative Thread!
Not to sound like a creepy cheerleader for Uki, but it's nice to know there is at least one person on this forum who is extremely positive & friendly all the time. I don't think I could be that nice even if you paid me. If we ever give out awards for "forum member of the month", Uki gets my vote. -Mr. Shokoti
Jungle Attack He-Man in Classics!
While it's a bit late to speak of, since we're now on Buzz-Off's bio, I was also wondering about Wun-Dar being called a savage He-Man. But I thought of something that, to me, makes sense.
In all past media, comics, records/tapes, cartoons, He-Man has had a specific code, and used limited force when fighting his foes, really only using his strongest attacks against inanimate objects. His heroic personality is similar to Superman in that aspect.
If we're going to compare Prince Adam's He-Man to Superman, then Wun-Dar would be Eternia's equivalent to Batman. Still heroic with a strict no kill policy, he'd use his great strength and weapons to injure and maim villains. His acts would be more brutal ind he has no qualms about causing evil doers physical injury and pain, so long as his actions do not kill the enemy, then he's ok with it.
At least, that's my take on it.
Actually... why might Wundar not kill?
Honestly I prefer if He-man be the shining light of what a hero should be. No lethal force allowed....
However, I'm a little LESS stringent on the pretend He-men of ages past... Wundar is packing a gun... Barbarian He-man had the axe... They did NOT have the full power of Grayskull... so they MAY have been a bit more 'flexible' in their code....
You're probably right though...Adam and alot of the contemporary characters probably don't kill (at least regularly), while the more ancient characters might have killed regularly. We see this with the Snake Men (eating people, tasting blood) and Hordak (executed Calix over "bad news").
However, considering how overhyped Batman is compared to Superman, I sure don't want to make Wun-Dar the Batman of MOTU. So maybe let him kill. How would Wun-Dar ever appear in a MOTU story? Would he appear from the past like King Tamask, or would he appear in flashbacks like King Grayskull?
I'm in the boat of imagining that Wun-Dar's savageness refers to him jumping into battle more fiercely than other He-Men would do, and beating up his enemies if they really anger him.
"Why's Dragstor riding on Night Stalker?" "Cause he can."
Here's how I see the MOTUC bios/canon. Mattel knew they needed something to go with their new figures. New art was out. Too expensive. Comics were out. Too expensive. No new cartoon. Movie deal way insecure. So they settled for the simplest, cheapest kind of "Media" they could do, that is putting a brief bio with a narrative on the back.
The MOTUC bios are... how should I put it... they're very clearly aimed for diehard collectors, who have been with MOTU for a long time. Countless references, convoluted continuity, weird ideas used for nostalgic reasons... They're very "fannish", like something you'd see in a fanfiction. They lack the strong, cohesive, "clean" approach you'd want from a new MOTU media.
I believe the bios are basically a "fire-and-forget" thing. If people don't like them, it doesn't matter. People will buy the figures anyway. If people do like them, Mattel may be able to sell that person more figures. But essentially, they're not something that's going to be the definitive MOTU canon (and if they are, I'll be -very- dissapointed at how sloppy and haphazard it is).
Another problem with building a canon from the MOTUC bios is that all the stories are there. You will be able to literally read every major secret of this new MOTU universe right there on the toy. What mysteries and plot twists will there be left to explore? Finding out there'd been other He-Men in the past could have made a great plot twist, except we already know they exist, their names and when they lived. And so on. All of which just cements my belief that the bios are not there to build a foundation, they're there as a quirky extra to the packaging.
Just my .02 on the matter.
However, if one is going to make a fresh, new MOTU media, be it a comic, a cartoon or a movie that's set to reach beyond the tiny confines of the long-time fandom and reach a new audience, doing that sort of story will most likely be off-putting and confusing, and end up making no new fans at all.
Val talked on one of the podcasts about the two ways of working on something, as a fan sitting and home and making stuff up for fun and for other fans, and as a professional, out to tell a story that is appealing and interesting to many people. One needs to know when to flip that switch, and I believe Mattel do. MYP didn't slavishly follow Filmation canon any more than Filmation followed minicomics canon. Each presented a fresh new start to the franchise with some familiar characters to relate to, put in new situations and new storylines.
There's a long-time saying in screenwriting about being able to "kill your darlings". And I feel that's true here too. One needs to be ready to axe even a beloved character if it helps the overall story become better, otherwise one is too entrenched in the "fan" aspect of it, and not enough in the story.
Once again, just how I see it as a (part-time) writer AND a fan.
Last edited by gbagok; September 22, 2010 at 10:53pm.
Count Marzo, Wun-Dar, Vikor, Gygor, the 200X Techno Sword...all now general MOTU concepts.
Instead of MOTU being limited to only the 72 characters from the vintage line, now it's grown twice as big. For example, in a flashback in a new cartoon, the 200X Adam might be the young Adam, while the old Adam is the Classic version.
If one must absolutely -insist- on keeping the intellectual detritus of having alternate "historical" He-Men based on variant He-Man figures, then pretty much any of them could fill in the role of a "savage" He-Man better than a guy with a raygun and a futuristic armor.
But putting Wun-Dar aside, I'm making a general example here.
Is MOTU no longer "right" if Snout Spout doesn't exist in it? What if Trap Jaw has a different origin? Does that make it a "bad" canon? What if it just focuses on the core group of characters, going around Eternia on adventures? Does that make it a "bad" media take on MOTU?
Last edited by gbagok; September 22, 2010 at 11:42pm.
You're saying that including all characters by default has some form of intrinsic value to the storytelling. I'm saying that unless the story has a need for a particular character, then there's no problem leaving that character out.
Whether you say they exist but just never made it into the comic/movie/cartoon or don't exist at all doesn't really matter, the important thing is not to further dilute the core story by cramming in more characters.
Or, to put it succinctly:
Storytelling media does not, no matter how much we want them to, have time and space to develop a cast of thousands equally. If you want Wun-Dar in the new cartoon, then whose airtime should he get? Would you trade Wun-Dar for Ram Man? Orko? Because that is what will happen. The larger the cast, the lesser the roles of everyone. I would choose the most iconic characters in the MOTU franchise, given that choice. Others may believe differently. And they're entitled to, it's just opinions!
I'm just saying that given the limited resources a new media has, I'd rather not spend it on incorporating fifteen alternate He-Men, overlords of Trolla and such.
There is a difference between a core cast and the expanded cast. Wun-Dar, Gygor, and Vikor are now part of the MOTU expanded cast. They may be ignored by some writers for an episode, or even a whole series, as many other MOTU characters have been--but that's still not the same as never!
Last edited by gbagok; September 23, 2010 at 08:27pm.
You're quite on the money.
All I'm saying is "I sure hope they don't just put all these new characters into new media JUST because they were in Classics". There needs to be a good reason to put in stuff like "past He-men", and a very compelling story framework for it, considering how hugely it affects Adam's role.
That's why I don't want the new default to be "there were tons of He-Men within the 200 years between Adam and Grayskull" to be the new standard for MOTU canons everywhere.
Also no Mo-Larr. Please.
Real name: Varies
Great ape-like beasts who live in tribes throughout the dark hemisphere. Shadow Beasts can only come out in the absence of light. Originally created by Count Marzo, as a weapon to use against his enemies, the beasts were driven back by Princes Keldor and Randor and forced to reside in the shadow of Mount Barathrum.
There they developed a long standing hatred of both the Human and Gar race. Easily manipulated, the ever growing colony of Beasts was later controlled by Beast Man in the service of Skeletor to take down Eternos Palace. With their great strength and stealth-like appearance, Shadow Beasts are more than a match for most heroic warriors!
So excited - Bow's bio will be next!
Most-wanted MOTUC: Madame Razz and Broom - Filmation Kowl - Granita - Hunga the Harpy - Spinnerella - Melaktha - Vultak - Dylamug - Crita
Updated first post with Shadow Beast bio