100% Agree with the above. Some characters don't have the blessing of mixing the two styles as well as Fisto, but you have to nail both versions right when called to do so. She was short-changed both times, in my opinion. Why? Because she got extra crystals, wands, and Screeech/perch? I would have preferred the short wand for the vintage, and the long wand for 200x. The first version did not need a dagger. Even now I have two and pose them as vintage inspired (Screeech and short wand) and 200x-inspired (long wand and knife). She is pretty, but not as how I would have envisioned her being done.
Calling the article: Battleground Evil-Lyn: the Inspiration Behind the Design is an oxymoron. From a sculpting perspective, new head and cape aside, it is about as uninspiring as it gets.
I am honestly not here to throw salt. The toy IS pretty, it is. My issue is as follows: It has been said she is not 200x and she is NOT vintage, and she certainly isn't comic-inspired, then WHAT is the inspiration for this Evil-Lyn? If there isn't one, I say save your tooling dollars and remove her, place someone else in her spot, and go back to the drawing board. I know it's not that easy in big business and she's too far along, but this toy is quickly becoming the worst figure in the line from many perspectives, and not how I wish to spend $20...well $60, with 3 subs.
In a line with rampant buck reuse, it makes incorrect (IMHO) design choices like these even more glaring. This isn't big box retail, and each month NEEDS to count. Man-E-Faces is pretty threadbare with lots of reused tooling and 2 accessories, but PERFECTLY rendered and barring even MORE faces, I couldn't ask for a better one! Mattel needs to think more sharply than that, given the Snake Men, Rio Blast, Extendar, Ram Man, and a LOT of other Masters will require a ton of new tooling.
My main point: What is this Evil-Lyn supposed to be? That confusion means she has no real spot in my collection, and I am complete outside of Spirit of KG.