Does nobody care about this?
I recently thought up and made rules and pathways for an adventure game, or rather a game of chance with dice and marbles for counting.
It is a game for use with the Masters of the Universe chessboard I made.
I hope this video helps to show the game.
If I can do it with my collection, anyone can.
I may be the first person to invent a game for use with a chessboard, that has dice and chance.
..This is historical, and He-Man.
Can't see the picture. It sounds cool though....
Top Ten MOTUC wants:Two Bad , Rio Blast, Modulok, Scorpia, Sagitar, Lizard Man, Tung Lashor, Multi-Bot, Dragstor, Ninjor,
The Led Zeplin got me in a fix on youtube.
..dose no one see this video??
I can see the video. It looks quite interesting, though I think that perhaps you should show more of an instructional video so that people can understand the mechanics of the game.
"Bei der macht von Grayskull, Ich habe die Zauberkraft!"
I had to actualy game test Masters Quest with my cusin resently, to really know how well the game works.
We learned how well King Adam and his companions can survive until snakemountain.
But the logic of dice and marble counting is flauless and fun.
(the biggest complaint my cusin had was that the fight between ManAtArms and TrapJaw was too fast.)
There are also alot of (potential) variables in Masters Quest.
..Allowing the players to share movment and attack points with all their characters within one roll.
..How poison or potion works. (we had many descusions on this)
..Weither or not one could roll for 'deffence' or sheilding attack.
..Oh, and if zombie' King Randor could come back from the dead to help with the out-numbered fight at snakemountain.
(we didn't debate this one much)
These variables basically mean that you would need to have a game master that is at least as imaginative as me..
(of course if I am the only one in the world that has a he-man/she-ra chessboard then it makes little difference)