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He-Man
and the Masters of the Universe Magazine
Issue #4, Fall 1985.
This
issue's "He-Man Mailbox" pages prove that
last issue's "sketch pad" feature really works,
as a Michigan boy sites the feature as the inspiration
for his great (blue-eyed?) drawing of Castle Grayskull.
A He-Man poem is included, as well as 2 "Character
Creations": a nameless bulldog-faced warrior, equally
adept with ray gun and sword, and a description of energy-bolt-firing
Radon, the effort of two brothers from Indiana.
Feature
Story: "The Darkest Day"
In this decorated text story, Skeletor has uncovered
an ancient chest, containing the secret of the Falazz
Warriors, lost for 20 generations! Opening the box,
he unleashes Falazz Smoke, an endless choking black
cloud that soon spreads to fill the skies throughout
Eternia. Thinking He-Man helpless against this shroud
of darkness, Skeletor uses Tri-Klops' x-ray vision to
lead Webstor and him on a raid of Castle Grayskull.
But He-Man uses ingenuity as his light, and contacts
the Sorceress of Grayskull. Lead by her thoughts, He-Man,
Sy-Klone, and Man-At-Arms journey through the blackness
to Grayskull. As He-Man and Man-At-Arms grapple with
Skeletor and his warriors, Sy-Klone begins spinning,
drawing all the Falazz Cloud into his mighty whirlwind.
Sy-Klone then forces the darkness into an energy sphere,
projected by He-Man's Power Sword, but while He-Man
is dealing with Tri-Klops, Skeletor sneaks up behind,
and with a shove, forces He-Man into the sphere as well!
How can He-Man escape the prison of his own making,
without releasing the cloud of darkness as well? Seizing
a subdued Webstor's grappling hook and line, Sy-Klone
attaches the line to the energy sphere, and then heaves
the whole mess into the abyss surrounding Grayskull!
As Man-At-Arms gasps in terror, Skeletor shrieks in
triumph. He could never have dreamed that his plot could
have worked out so unexpectedly well. But then, who
should come crawling back up Webstor's line but Eternia's
champion, safe after all! Sy-Klone's quick thinking
has paid off. He-Man is free, and the Cloud of Falazz
can spread out to infinity within Grayskull's bottomless
abyss, and still never trouble Eternia again. The sun
shines again on Eternia, but Skeletor, his plot foiled,
will never see the light.
Feature
Story II: "The Fight for the Fright Zone"
I wasn't sure that such a thing existed, but here is
a prime example: a Masters of the Universe story...
without He-Man! Not a single heroic warrior appears
in this unique comic story, as Skeletor, eager to expand
his realm of conquest into Etheria, challenges his old
mentor to a game of Flashball, a game of skill, taught
to him by Hordak! To the victor goes the rule of the
Fright Zone! Hordak is unable to resist the challenge,
relishing the chance to defeat his old pupil on the
field of the "Ancient Sport of Etheria". Flashball
is a game "similar" to Earth Soccer, only
with a game field studded with quicksand, rushing rivers,
jagged crystals, ice goal cages at each end ringed with
steel bars, and a deep chasm running across the center
of the field. Players are cautioned not to let the Flashball,
a large sphere of proton energy, fall into this pit
as play begins. First team to score 2 goals, by placing
the glowing Flashball in the goal cage (by any means
possible) wins.
HORDE
TEAM
Center Forward: Hordak
Left Forward: Mantenna
Right Forward: Grizzlor
Left Guard: Leech
Right Guard: Modulok
ETERNIA
TEAM
Center Forward: Skeletor
Left Forward: Whiplash
Right Forward: Spikor
Left Guard: Kobra Khan
Right Guard: Clawful
Play
begins with a "face-off" toss-up at the center
crevice between team captains. The next page-and-a-half
are scenes of gruesome carnage, as the rule of "no
intentional roughness" is tossed out the window.
Each team goes out of its way to brutalize the other,
using their special abilities to inflict pain and mayhem.
Skeletor scores the first goal, and Modulok soons ties
the score, but by this time, most of both teams lay
dazed and bruised, strewn in heaps across the field.
Finally, the only players left standing are Skeletor
and Hordak. Goaded by Skeletor, Hordak makes a despereate
lunge, and goes sprawling to the edge of the midfield
chasm. The ball tumbles into the abyss, and both teams
must flee the field, as it disintegrates in a violent
explosion! The story ends with Skeletor proclaiming
that the game settled nothing. His challenge still stands.
Skeletor wants a rematch!
Puzzles
and Activities
Moss Man has captured a "forest phantom" lurking
in the forest. By connecting the dots, the identity
of Moss Man's prisoner is revealed. A treacherous labyrinth
is the subject of the "Mekaneck Maze". Trapped
in a Horde dungeon, Mekaneck must climb ladders, slide
down chutes, and cross bridges to escape, while avoiding
Leech and Modulok. "Who Goes There?" is a
finish-the-picture feature. While rescuing a captured
Fisto from the Fright Zone cell, Man-At-Arms and Teela
are confronted by a mystery creature guarding the prisoner.
With only the monster's eyes visible, You are invited
to fill in the rest of the horrible details. Then, a
"Mystery Message" rebus story tells of Fisto,
takin' care of business when ambushed by Westor and
Whiplash. The inside back cover is an ad for "Magic
Window" home video releases. Alongside new tapes
of "Beany and Cecil" and "Heathcliff's
Cats & Co.," Volume 12 of "He-Man and
The Masters of The Universe" ("Quest for the
Sword"/"Orko's Favorite Uncle") is featured,
packaged for a limited time only with a He-Man battery-operated
toothbrush.
Posters
Poster #8 is an enlarged scene of the Issue's cover,
He-Man battling the Fright Zone Beast Monster. Also
seen in the full-sized poster are Sy-Klone and Moss
Man further down the cliff, who were cropped out of
the cover shot. Poster #9 is a giant "Escape to
Eternia" board game! Beginning in the Fright Zone
on Etheria, rolling a die and moving coin or button
playing pieces takes you past the Chasm of Brimstone
and the Desert of Oblivion, and through the Cranium
Mountains, to a special "dimensional gate"
space. If you are successful, your journey continues
in Eternia (at Snake Mountain!), passing the Silent
Springs and King Randor's Palace, through the Mystic
Gardens, to your destination, Castle Grayskull! Masters
of the Universe characters are on hand to help (or hinder)
your progress on various spaces on the board, while
landing on a Power Sword space allows you to roll again.
The
fall he-man of the issue is Jason Van Beek of Chino,
California, a wheelchair sports champion, with 3 national
gold medals and several tennis trophies to his credit!