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Masters
of the Universe Magazine
UK. Issue #26, 1987.
Orko
the Magician
This issue's comedy strip features Orko messing up things
with a spell, when trying to wrap up a present for his
friend.
Feature
Story 1: "Attack of the Snake Men"
He-Man is summoned to Grayskull by the Sorceress, who
warns him that she fears the Snake Men will menace Eternia
once again. She sure is right, because deep beneath
Snake Mountain, Skeletor and Kobra Khan have uncovered
the Cosmic Pool, which the Snake Men were cast into
by the Elders. Skeletor uses the power from his staff
to unleash the mighty King Hiss! But he is fooled by
Hiss' human disguise, and believing him to be a normal
human, tries to destroy him. His havoc staff has no
effect, so he casts a spell to summon a powerful warrior
to defeat King Hiss... but the spell calls He-Man! It
turns out that King Hiss is evil after all, and he rips
off his human skin to reveal his gruesome snake form.
He uses his powers of hypnotism to put He-Man in a deep
trance. (Cont'd in next story.)
Master
Mail
This issue's letters page features a question about
whether there will be Horde Trooper figures in the shops
soon..... and does He-Man have a brother?
Feature
Story 2: "Clan of the Viper"
Continued from "Attack of the Snake Men".
As He-Man slowly regains his strength, King Hiss calls
forth Tung Lashor and Rattlor from the cosmic pool.
They attack He-Man just as he recovers, and steal his
sword, giving it to King Hiss. King Hiss attempts to
use the sword to open the portal between Eternia and
the timeless dimension, where he is army is trapped.
But He-Man makes a mighty effort and retrieves his sword,
blocking the cosmic pool with a rock so no more Snake
Men may be unleashed. He leaves to warn the heroic warriors
about the Snake Men. King Hiss then vows to attempt
to conquer Eternia again, and Kobra Khan joins the Snake
Men to act as a spy for Skeletor. Skeletor and King
Hiss vow to work together until He-Man is defeated,
both secretly plotting to destroy the other afterwards.
Feature
Story 3: "Grizzlor on Patrol"
One word: AAARRRRRGGGGGHHHHHH!!!!!!!!!
What on Earth was London Editions thinking of when they
put this story on the storyboard?! Not only does it
have terrible artwork, but the story is ridiculous and
totally un-MOTU-ish- Grizzlor invades a village to collect
taxes, and the village is too Earth-like, with simple,
country folk portrayed for amusement (brings to mind
the cartoon episode "Monster on the Mountain").
It ends with a joke with a beggar-man, which would be
funny as a normal joke, but is no excuse for how bad
the story is. Why didn't they just print the joke? A
truly awful story.
Feature
Story 4: "The Ballad of Frogg-Town"
Now if you thought "Grizzlor on Patrol" was
bad..... AAARRRRRRRGGGGGGHHHH!!!!! Who in god's name
was crazy enough to even think of putting this, and
the previous story, in the comic?! This two-page long
dreadful excuse for a story is more of a ballad, told
in rhyming form, with even the characters' dialogue
rhyming- in a totally inappropriate 'olde English' style.
The 'story' is about Fisto saving a village from Beast
Man and Clawful- and it is the most truly awful, appalling,
abysmal, dreadful, shambolic piece of crap that this
brilliant comic series was ever, ever, ever, ever unfortunate
enough to hold within its pages. And put together with
"Grizzlor on Patrol" it's even worse. Avoid
these stories at all costs!
Power
Pin-Up
The first Power Pin-Up ever in the comic is Roboto.
Luckily he's on the back of the last page of "The
Ballad of Frogg-Town" so you can stick the poster
up and rip the last page of that awful story out!!!!!
(The Snake Men introduction story is great, and would
normally have got this issue a high rating, but the
last two lame excuses for stories are so truly abysmal
that they lose this issue three stars.)