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There were a few memorable characters in "Masters of the Universe." Frank Langella stood out as Skeletor, while many liked the quirky old gnome, Gwildor, played by Billy Barty. Here is information about the characters and the actors that played them, in their own words.

 



Bill Stout saw the charm and humor in the "Masters of the Universe" script. It was that selfsame script that made his job as production designer on the project much easier.

Working directly from the screenplay's descriptions, Stout designed the dwarf Gwildor and the deadly trio of bounty hunters -- Beastman, Blade, Saurod -- and their leader Karg.

"Designing the new characters was much more interesting than redesigning the old ones," says Stout. "It was a real challenge because I was basically starting from scratch."

But, given the detail in the script, Stout soon had the hi-tech, reptilian Saurod, the walking collection of knives that is Blade and the half-bat, half-human Karg on the drawing board to everyone's satisfaction. They were pleased.

Redesigning He-Man and Skeletor, by comparison, was a walk in the park.
The only limitations Mattel Toys put on Stout's imagination was that he could not make the characters look radically different.

 


He-Man by Production Designer Bill Stout based on a concept by Moebius.

 



Skeletor, Lord of Destruction.




What Stout did was add subtle touches of depth that would allow the toy and cartoon characters to make a believable transition to live action.

"That was the extent of it," says Stout. "Making sure there was little doubt in the audience's mind that these were real characters."

Set designs offered Stout different challenges. Creating a generic fast-food restaurant and a music store for the Earth-based sequences allowed him to create larger-than-life non-fantasy settings. But it was the design of such otherworldly sets as Castle Grayskull's exterior and an alien communications room that pushed stout's imagination. Both designs benefited from Stout's hybrid mixture of styles that incorporated equal parts swords-and-sorcery and science-fiction elements.

Combining the best of two different worlds was also much in evidence in the design of Skeletor's throne room; a monstrous, multilevel undertaking that takes up every square inch of two giant soundstages.

"When I sat down to design the set, I knew it had to be on a grand scale but also had to service the swordfights and running and battle sequences," says Stout.


"What I did was turn to some old action films like "Captain Blood" and "Sea Hawk." Those films had great swordfight sequences and sets that were built to service them. I found some things in those films that I incorporated into the throne room set."

Bill Stout sums up his work on "Masters of the Universe" by noting that, "It was the result of many different ideas. It is the past and future all rolled into one."

  • Conceptual art: He-Man by Moebius
  • Conceptual art: Beast Man
  • Conceptual art: Skeletor's troops
 



Concept for Castle Grayskull.