For
the Honor of Grayskull
A Look at She-Ra: Princess of Power
By
Matthew Martin
Of
the three lines spun off from the original Masters of the
Universe, only the Princess of Power series had any real success.
The Powers of Grayskull saga was cancelled before it even
got off the ground, and while the New Adventures of He-Man
made it as long as PoP did as a toyline, it only lasted one
season as a cartoon and is now hardly even remembered by most.
The
stories of She-Ra, though, gathered a solid following. While
there's a substantial degree of overlap between their fan
base and that of He-Man, I also think that there's a bit of
difference between the two.
Part
of that difference is gender-based, of course -- Princess
of Power was designed to appeal more to girls, and did so
quite well, while Masters of the Universe captured a strong
following among boys. But part of that is, despite their origins
and frequent crossovers, the two series differ in many ways.
I
admit that for me, an analysis of She-Ra is in many ways an
outsider looking in. I've always considered myself primarily
a fan of He-Man and the Masters of the Universe, although
I enjoyed and appreciate PoP. Some of my analysis here will
be drawn from episode analysis on the masterful Episode Review
Website, run by Busta Toons and Zadoc Angell; thanks go out
to both of them.
The
saga of She-Ra and Etheria was originally hyped as a He-Man
spinoff. The standard introduction to the series starts off
with Adora introducing herself as "He-Man's twin sister",
and He-Man got top billing on both of the major crossovers
between the two series. Indeed, the first place I heard about
the movie was in the Summer 1985 issue of the He-Man and the
Masters of the Universe Magazine.
In
the cartoon, that element never went away completely. Not
only did He-Man, Skeletor, Orko, and other MotU favorites
make numerous appearances on the cartoon and in some other
media, but as most people know, the elements of the She-Ra,
Princess of Power cartoon are actually a combination of Mattel's
original line and the Horde sub-line from Masters of the Universe.
The
toy line, however, pretty much dumped any He-Man connection
after the first mini-comic was released. Indeed, I would argue
that in many ways, the toy line became 'Barbie with magic
powers', especially during its second year. The characters
became more cute than heroic, and the storylines became tales
of Catra's petty jealousy towards Adora and her scheming to
win Bow's heart. This divergence from the epic adventure of
Masters of the Universe probably further alienated boys who
would already have been reluctant to buy a 'girl's toy'. As
for the young girls, I wonder if the toy line was damaged
by trying to please too many and not pleasing anyone. It wasn't
adventurous enough for those girls who admired Teela and Evil-Lyn,
not cute enough to compete with the Care Bears and similar
lines that emphasized the cute and cuddly, and it didn't have
the cultural roots to hold up against Barbie.
The
She-Ra, Princess of Power cartoon, on the other hand, did
gather a fair following both among He-Man fans and among others.
Part of this is because of the incorporation of Masters of
the Universe elements, but a larger factor, I think, had to
do with the fact that the story and characters were more compelling
than those of the mini-comics.
In
many ways, the tale of the Horde and the Great Rebellion is
the flip side of the struggle between He-Man and Skeletor.
While the Hero of Eternia is fighting against an invader who
seeks to conquer his world, on Etheria, the invaders won years
ago, and now the struggle is to drive them from the world
and restore freedom.
Thus,
the story's a lot easier to take seriously as a whole than
the mini-comics were. In addition, the characters were more
strongly drawn, although I think that has as much to do with
the possibilities of a TV series as opposed to mini-comics
and the comparative skills of the writers.
There
were other ways in which She-Ra diverged from He-Man. There
was a stronger romantic component, with the Adora/Sea Hawk,
She-Ra/Bow, and Bow/Glimmer attractions, as well as other
one-shot romances. In addition, while both sides on Eternia
made extensive use of magic and technology, there was a strong
split between the two on Etheria, as the magic-wielding heroines
of the Rebellion struggled against the mechanized might of
the Horde armies.
The
Horde/Rebellion conflict had its strengths as well. In many
episodes, we did get a feeling of the oppressive regime the
Rebels were fighting against. The Horde may have lost a sense
of competence as the Troopers became buffoons and walking
into the Fright Zone became too easy, but we never doubted
that Horde Prime and his minions were trying to squeeze Etheria
dry, and that the Rebellion was a noble cause worth fighting
for.
Yet
despite all this, did the show really establish its own identity?
I'm not sure it did. Part of that's because I am, as I said,
a He-Man fan first and foremost, and thus may have problems
appreciating She-Ra for its own sake. Part of it may be the
difficulty in getting lightning to strike twice. But I think
a lot of it was that in all honesty, while Eternia and its
denizens developed a sense of depth and reality, Etheria never
reached that point.
A
lot of the problem lay in the characters. I admit bias here,
but She-Ra's characters seem to have neither the color nor
the depth that He-Man's did. Adora/She-Ra had few of the internal
or external problems that Adam/He-Man was challenged with.
While her fight was objectively harder, only a handful of
episodes made it seem that way, and she rarely faced the challenges
of identity that were so much a part of He-Man's double life.
Indeed, I've long thought that there was little or no real
reason for the secret identity aspect of She-Ra beyond trying
to repeat He-Man's success.
The
rest of the Great Rebellion fared little better. Glimmer and
Bow, the two most commonly used Rebels, were too often minor
help at best, victims for the Horde at worst. The other Rebels
had their moments of glory, but none of them rose to the levels
of Man-at- Arms, Teela, or the Sorceress. And Loo-Kee, in
my opinion, is in the running for most annoying character
in the Masters of the Universe mythos, up there with Caz (of
New Adventures infamy) or the Starchild.
The
Evil Horde, meanwhile, suffered some of the same problems
as Skeletor and the Evil Warriors did in the original series,
but even moreso. Shadow Weaver, like Evil-Lyn, always managed
to maintain her mystique, but the other villains didn't get
treated nearly so well. Mantenna became even more comic and
pathetic than Beast Man at his worst, and while Catra and
Modulok had solid personalities, none of the other villains
even reached the levels of Mer-Man, Trap Jaw, Tri-Klops, and
Skeletor's other second-stringers.
As
for Hordak... he started out with so much promise and potential,
as an evil warlord who actually had conquered a planet, but
now had to face a rebellion that was more successful than
it had any right to be. Instead, after the Secret of the Sword
wound up, Hordak became much more humorous and bombastic,
instead of cold and calculating. This still could have worked,
but Hordak was also made into a buffoon in too many episodes.
(The presence of Imp as his best friend didn't help any in
this regard, I would argue.)
I
realize that much of this sounds like a negative comparison
between the two shows, as if I'm condemning Princess of Power
for not being more like Masters of the Universe. However,
as She-Ra is a spinoff of He-Man, I think it needs to be considered
in that light. And in all honesty, while She-Ra, Princess
of Powers has many worthy elements, I don't think it ever
transcended its origins to stand as an equal to He-Man and
the Masters of the Universe.
Questions?
Comments? Flames? Suggestions for future editorials? Mail
me at mlmartin@he-man.org.