TROLLA/INFINITA:
Infinita is another dimension cosmologically near the “center” of the universe. The majority of Infinita is dangerous and twisted by chaotic magic.
Races include:
Gar – hairless, blue- or green-skinned elven beings – most are magic users
Trollans – small, blue, floating magic-users
The Gar originated on Infinita, but ages ago a large group (a few clans / whatever) migrated to Eternia and evolved along slightly different lines.
The greatest evil of Infinita was, until recently, the dark wizard De-Mon (aka Demo-Man). He was a Gar who delved into areas of forbidden magic and consorted with demonic beings from other worlds.
At one point in his career, De-Mon took on an apprentice named Hordak and began to teach his pupil the dark arts. Hordak eventually attained a level of mastery and left his master to go his own way.
Centuries later, it was Hordak who, from his imprisonment in Despondos, secretly orchestrated De-Mon’s capture at the hands of the Overlords of Trolla.
Hordak monitored the situation (which coincided with his own pupil Keldor’s assault on the Hall of Wisdom) and, when De-Mon was about to fall, offered to save his former master by giving him Keldor’s body. In his weakened state, De-Mon had no choice but to accept.
Hordak believed the merging would slay both his former master and his ambitious apprentice, but he underestimated Keldor’s power and his will to survive. Instead of slaying his pupil, he gave Keldor the power to be his equal (De-Mon was so weakened by his battle with the Overlords of Trolla that he was mostly subsumed by Keldor’s personality during the merge).
After learning that the spell could actually work, Hordak would later use this same process (refined) on Lightspinner to merge her with another dark Infinitan entity and turn her into Shadow Weaver.
Trolla is an area (land/kingdom/planet?) in the dimension of Infinita, and the center of order and “goodness” in that dimension.
Trolla is governed and maintained by six councils. The most powerful member of each council is that council's representative to the Overlords of Trolla, the true rulers of Trolla and the choosers of the Cosmic Enforcers.
Each council represents a particular type of magical study (war magic, pure sorcery, healing, illusion, etc).
Crimson Council – High Sorcery / Manipulation of Magical Energy (“utilitarian” magic)
Copper Council (or Council of the Flame) – War Magic, Fire Magic
Topaz Council – Mental / Psionic Magic (empathy, telepathy, telekinesis, etc)
Viridian Council – Nature / Elemental Magic (other than fire)
Azure Council – Illusion / Perception Magic, Ancient Lore – also any tech-related magic
Violet Council (or Amethyst Council) – Healing / Protective Magic
Trollan society is very rigidly structured, and is based on level of magical power and area of magical study. Despite this rigid structure, each council does employ a few mages of other types as agents, acknowledging the power of versatility.
The Trollans practice Ancestor Worship as their primary form of “religion.” The spirits of the dead (“Those Who Have Gone Before”) can (and occasionally do) intercede in the affairs of those in the dimension of Infinita.
As a result, Necromantic Magic and the manipulation of spirits are considered blasphemous by most Trollans.
There is an Indigo Council (Shadow Council), a “secret” council and sort of Trollan urban-legend, which delves into areas of forbidden magic such as Necromancy. The Shadow Council was founded and guided in secret by De-Mon. It is believed that the Indigo Council continues in his absence.
Another threat to Trolla comes from the Great Traitors, Azrog and Spydra. Former leaders of the Viridian Council and the Council of the Flame respectively, they allied in secret in an attempt to usurp the power of the Overlords of Trolla. Defeated, they are now hunted across the dimensions as they seek to increase their own powers.
The magical energy of Trolla is refined and orderly, virtually tame, and is kept so by the Crimson Council. (Some theorize that this is also in part due to the fact that by their very nature the Trollans metabolize and thus “tame” the magical energy in their realm. -
thanks Slackbot!)
By contrast, the magical energy of Eternia is wild and barbaric. This is why it is so difficult for Trollan mages to operate on Eternia. The use of a focus-object (such as a wand, staff, amulet, etc.) is what helps magic users on Eternia to more readily wield that energy (and explains the trouble Orko “the Great” had when he arrived on Eternia).
There are some loose tribes of "rogue" Trollans who believe that the Trollans are weakened by their tame magic, and do their best to disrupt the energy patterns established by the Crimson Council. These wild mages are skilled at handling fluctuating magical energies and would function perfectly well (or at least better than most Trollans) on Eternia. They can also use their power to disrupt the magic of other wizards.