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Thread: TUTORIALS: New to customizing and need Help? Check here first for tips!

  1. #26
    Warrior of El Shaddai He-bro's Avatar
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    Quote Originally Posted by Jyrki View Post
    What is more safe way to soft MotU Classics figure's joints so I can fix ankle joint issue : Hot air from Hair dryer or hot water? Just wondering.
    It's just a matter of choice, I prefer water that I heat in the mircowave in a paper cup. Some put their figure in an oven on a low temp and others, a hair dryer.

    There are times I use my heat gun.

    I have used the hot water method for over 15 years and have not noticed a change in the plastic.

    I imagine anytime you heat plastic it will let off gasses, and will cause it to become brittle. I think the key is not let it get too hot.

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    Too take off a foot, just heat up the foot and pull off the foot, starting with the heel.

    Here's the heat gun I used:


    Heat the foot up:


    Pull the heal off:


    Pull the rest of the foot off:

  2. #27
    Rebel customizer Hunter Knight's Avatar
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    Water won't help you there. I usually heat it up with a hairdryer/heat gun, its the best way to remove that particular piece. I do it on all the kitbashing I do on my customs. Hope it helps!

  3. #28
    Evil & armed for combat TJRules's Avatar
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    Painting your Classics figures

    Hey guys! Just thought I would pick your brains regarding painting Classics figs.

    I know not everyone is happy with the color of their figs and the flocked/unflocked issues (i.e. Panthor, Mossman's ears) so I'm sure a lot of you do it yourself. I was just wondering a few things about the process, and maybe get some tips/tricks and what worked and what went wrong.

    What kind of paint do you use?
    Do you use "model" paint?
    How many coats?
    Drying time?
    How to remove/fix errors?
    Is painting Classics figures a good idea?

    Any advice/suggestions are much appreciated, thanks!

    P.S. Please post pictures too!
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  4. #29
    Lord of the Patch baronterror's Avatar
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    I've painted quite a few things, mostly not large amounts of area.

    Excepting King Grayskull (rerelease) cape brown from red. On that one I did about 3 coats. 2 of my choice of brown, and then a thick wash of a lighter brown. Not perfect, but it's great compaired to the red, I'm glad I did it. I may add another coat to lighten the colour again.

    Otherwise, I've touched up flaws, paint mistakes or other problem areas. I use my games workshop brand model paints for the 40k miniatures. Works great and comes in a ton of colors.

    I've actually painted more 200x figures, matching variants to the original color scheme.

    But at any rate, it's awesome. I'd highly suggest it. and dont forget that sometimes you need primer, sometimes not. I try to avoid primer when I can because too many layers (or too thick of paint) hides detail. Test it.

  5. #30
    Evil Witch of Metternia Met-Hild's Avatar
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    I use acrylics designed for gaming miniature painting, mostly Vallejo and Citadel which are water-based, but also some Tamiya acrylics that work with alcoholic thinner. They don't mix when wet, but there seems to be no problems when used on top of each other after drying. Sometimes you absolutely need a primer, because certain plastics don't seem to take paint readily. If you don't want a total repaint, then at least in my experience the alcohol-based acrylics tend to stick better and create a layer that can be painted upon.

    The amound of coats depends on what you are painting and with what paints. Covering a black surface with light colors takes more layers of paint than light on light or dark on dark. It's something you just have to see for yourself. Just remember to keep the paint well thinned with either water or alcoholic thinner to avoid leaving brush marks. That's something you learn by trial and error too, so it's good to practice with some rubbish toys first.

    Drying time seems to vary. You can paint water-based acrylics on a previous layer fairly soon (within the same day definitely), but if you want to use alcohol-based ones, you need to give the paint plenty of time to dry properly or things may get messy. I'd say 24 hours is a minimum but I've seem much longer times quoted in places.

    Fixing mistakes is something you need to take on an individual basis. Sometimes you can just paint another layer to hide whatever happened, sometimes you need to sand off the paint or use a cotton bud dipped in alcohol to remove the paint. Remember to only use the finest grit sandpapers for sanding, you don't want to damage the plastic underneath.

    A good idea if you want to paint a figure completely is to sand the areas of the joints that rub together to remove some plastic or previous layers of paint. Otherwise the paint may be rubbed off or the joint may end up stuck because of the paint. (This is something I sadly don't quite excel in yet).

    As for is it a good idea? Definitely. It's fun! A well thought out repaint can also bring out details of the sculpt that get lost in the simple factory paint job. As an example, this is the standard Skeletor face with just three layers of paint:


    This would be the wrong area to ask.
    I'm sure this will be moved to the Fan Creations forum's custom figure area soon enough.
    The artist formerly known as Mechthild

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  6. #31
    Heroic Warrior AdultCollector's Avatar
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    What kind of paint do you use?
    Acrylic paint. ~$2 a bottle. Drying time is maybe 30 minutes per coat, probably less. Fix errors by painting over them, carefully wiping them off quickly, or don't make any errors.
    Painting figures is a great idea!

  7. #32
    The First Avenger Megalodon's Avatar
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    Or if your using acrylics you can put a coat on then use a hair dryer to dry between layers then let it air dry overnight this works best for me

  8. #33
    Evil Witch of Metternia Met-Hild's Avatar
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    Ok, thanks to everyone, I got the joint out, fixed the problem and got it back in. Seems that it's easier to get back in from below when the bottom of the foot is removed. I don't have a heat gun (I didn't even know there were heat guns) and my hairdryer is useless when it comes to heating plastic, but hot water did the trick. Water itself may not help, but the heat conducted by it sure does.

    But now I have a bigger challenge facing me. I decided to go nuts and try to mod 200X Skeletor's feet for MOTUC Skelly, but I'm not sure what the wisest course of action here is. Should I just make the appropriate holes with a dremel from the top and bottom and then try to pop in the ankle joint, or is there some way of splicing the old and new foot together that would work better?



    This is totally unfamiliar territory for me, so if you have prior experience, please help!
    The artist formerly known as Mechthild

    Please check out my MOTU revision fan art, and fan fiction: Metternia bios and history & myths.

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  9. #34
    Evil & armed for combat TJRules's Avatar
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    Thanks for the tips, guys! Much appreciated! I like the hairdryer idea too. I hate waiting for stuff to dry. Love the Skeletor head! Nice work.

    The reason why I ask is because I'm planning on painting the Griffin's wings the two toned browns that have been suggested. Light brown toward the top of the wing, dark brown in the middle, and leave the bottom of the wings gray. I've never painted my figs before, and judging the size of the beast, I think this might take some time. Oh well. It'll be fun, nonetheless.
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  10. #35
    Heroic Warrior Mistico's Avatar
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    I use Sharpie Markers as well as FolkArt acrylic paint and Testors model paint. Sometimes I'll use various inexpensive spray paints for larger characters (like my Shadow Beasts). After I'm through painting, I also spray them with a Rust-Oleum clear enamel to prevent the paint from chipping off or being scratched easily (also removes the "tackiness"). Even works [pretty well, not perfectly] on weapon handles.

    Usually my painting only takes 1 coat, but at most I've done 3. If they're done thinly, they won't bulk up the characters or risk covering up details. The markers are usually dry within 5 mins, but the paint can take up to an hour or so (supposed to be "fast drying" but I give it that anyway just in case). However, once all that's dry, the clear-coat only takes 15 minutes to be dry to the touch (half-hour for perfection!).

    If I ever have a paint error or change my mind about a color, I dip my figures or accessories in a paint thinner that works wonders! The color comes right off (it will also take the original MOTUC color off if you're not careful!) and after I dry it/them off, I repaint the piece(s). I can let them air dry, but usually use a paper towel to speed it up.

    As to whether it's a good idea or not, that depends on you. I only do it when customizing a character. I don't alter any I want to keep as they are (so no color fixes on capes, hair, or de/re-flocking). If you do it right (and I've seen MANY who have!), they will look as if they fit perfectly into the MOTUC toyline.

    You can check out my customs in the link below.
    Last edited by Mistico; October 5, 2011 at 09:52pm.
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  11. #36
    Heroic Warrior BadVermin's Avatar
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    I use Cartoon Color acrylic paints, it's what the FourHorsemen and other toy designers use. It's specifically made to adhere to plastic and dries fast to a very matte finish.



    Last edited by BadVermin; October 5, 2011 at 09:53pm.

  12. #37
    Heroic Warrior FakeEyes22's Avatar
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    I'm going to agree with the talented posters above me. As you can see by their work, their word is law.

    I'll just toss out that rule #1 for me is to use acrylics. A very common mistake is to use enamels. Someone who doesn't paint at all may(very understandably) not realize that there's a difference and just grab whatever paint they may have leftover from an old model car or buy some from a store which will often only carry enamels.

    Enamels: Bad! Well, good for a lot of model kits, but they don't fully dry on soft action figure plastic. You may have a sticky figure for life.

    Acrylics: Good! They even dry faster and you can clean your brushes with water rather than thinner.

    The recommended acrylic brands so far are nice from what I've heard or experienced. I recommend even picking up a couple of colors in a cheaper brand to start out with and mess around painting some old toy or something from a garage sale that you don't care about. Something you don't care much about, but has a decent sculpt or details that you can try different techniques on. Think of it like taking notes before diving into your final project.

    It's helpful to check this site since you're interested in painting MOTU stuff, but check around for guides to painting figures in general, or even model kits and rpg miniatures. Jin Saotome and Figurerealm have nice basic custom figure guides.

  13. #38
    Heroic Warrior Son of Keldor's Avatar
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    Quote Originally Posted by Met-Hild View Post
    Ok, thanks to everyone, I got the joint out, fixed the problem and got it back in. Seems that it's easier to get back in from below when the bottom of the foot is removed. I don't have a heat gun (I didn't even know there were heat guns) and my hairdryer is useless when it comes to heating plastic, but hot water did the trick. Water itself may not help, but the heat conducted by it sure does.

    But now I have a bigger challenge facing me. I decided to go nuts and try to mod 200X Skeletor's feet for MOTUC Skelly, but I'm not sure what the wisest course of action here is. Should I just make the appropriate holes with a dremel from the top and bottom and then try to pop in the ankle joint, or is there some way of splicing the old and new foot together that would work better?



    This is totally unfamiliar territory for me, so if you have prior experience, please help!


    here are some pics of the final product of my 200x skelly feet mods.

    =)







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  14. #39
    Heroic Warrior Jyrki's Avatar
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    I founded this kinda guide to fix Female Wobble head issue

    "A problem which has become standard on the female Classics figures is the wobbly head. This is caused by the neck pin, which is loose in the neck. Applying superglue can fix the pin in place in the neck while leaving the head joint sufficiently flexible for posing the figure. Superglue should be applied very carefully and in small quantities because any excess will crystallize and turn white.

    Pull the head off the figure carefully. Use a superglue with a pipette-shaped nozzle to apply small drops of the glue down the neck cavity. Hold the neck pin firmly (pushing it to the back of the neck) for one minute to allow the glue to begin to set. Leave the figure for twenty-four hours to set hard before reapplying the head. "

    Source: http://www.vaultsofgrayskull.co.uk/repair.html

    I tried this fix on my She-Ra and Adora. I let you all know results of this fix soon as possible. Right now it's waiting time.

  15. #40
    Evil & armed for combat TJRules's Avatar
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    Thanks for the advice, guys! I'll post pics after the fig (Griffin) is completed.
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  16. #41
    Illustrator for Hire Prince He-Dude's Avatar
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    Quote Originally Posted by BadVermin View Post
    I use Cartoon Color acrylic paints, it's what the FourHorsemen and other toy designers use. It's specifically made to adhere to plastic and dries fast to a very matte finish.
    Is "Cartoon Color Acrylic" the name of the paint or is this what you call it?

    I am also wanting to know what type of plastic for casting MOTUC figures. Does anybody know?
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  17. #42
    master of accessories facet's Avatar
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    Question for you customizers out there

    I wanted to seperate the cod piece on my vintage Grizzlor a nd put his legs on a Stratos buck. What is the best way of doing this without breaking that cod piece or breaking those rubberbands. Thanks in advance.

  18. #43
    Heroic Warrior BadVermin's Avatar
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    Cartoon Color is the name of the brand, the paint itself is called Cel-Vinyl paint.

    http://www.cartooncolour.com/

  19. #44
    POP and Customs Lover! heftysmurf76's Avatar
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    Quote Originally Posted by facet
    I wanted to seperate the cod piece on my vintage Grizzlor a nd put his legs on a Stratos buck. What is the best way of doing this without breaking that cod piece or breaking those rubberbands. Thanks in advance.
    Your best best would be the boil and pop method. the rubber bands tend to get so brittle tho, that chances are it may still break, but boiling should help prevent the cod piece from breaking at least.

  20. #45
    Heroic Warrior Jyrki's Avatar
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    Like I promised ealier report about fix of female Classics figures wobbly heads issue. I used this fix for She-Ra and Adora. Finally I got results. This Fix really worked nicely. No more wobbly issues with these figures.

    By the way. What is safest way remove superglue from figures?

  21. #46
    Evil Witch of Metternia Met-Hild's Avatar
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    Quote Originally Posted by Son of Keldor View Post
    here are some pics of the final product of my 200x skelly feet mods.
    Thank you for the photos.
    Since you got it to work that way, I'm feeling a lot more confident with trying it myself. I'll post my pics once I have something to show.

    Is that the 200X loincloth on the MOTUC hip, or did you add pieces of it on top of the MOTUC one? The black pleats look like they come from the MOTUC.
    The artist formerly known as Mechthild

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  22. #47
    Heroic Warrior Son of Keldor's Avatar
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    i cut up a 200x loincloth and modified the motuc to fit it properly. the shins are modified trap jaw shins w/ the spikes, bones and crystals added for that 200X feel.

    i will have him posted up as soon as i'm done w/ his head.

    =)
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  23. #48
    Heroic Warrior atlas0413's Avatar
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    Weak Ankles. Anyone have a fix???

    For the strongest man in the universe, my He-Man re issue has weaker ankles than my grandmother.

    Does anyone have a fail safe fix for this poor QC issue on figures?

    The best i have come up with is a tiny elastic band made from the clear elastic bands used in the MOTUC packaging but i think they might affect the colour/paint on the ankles after a while (the stands dont work to hold up weak ankle figures)

  24. #49
    Heroic Warrior kup's Avatar
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    You can use super glue to 'thicken' the 'donut' disc joint so that it cause more friction. However let the glue dry before assembly or you will end up with unmovable ankles.

  25. #50
    Heroic Warrior MldMnrdReporter's Avatar
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    There is a method I've seen that works. Get a small paint brush and a bottle of Pledge Floorwax. Pour a bit of the wax into a plastic cup. Dip the paint brush in the wax and apply it to the moving part of the joint with the brush.

    It should help to tighten things up. Take a look on line though. Also, the search feature here is your friend.

    Maybe a mod can move this to the custom forum?
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